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Submitted on
September 12, 2012
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Sentry Turret by adijs Sentry Turret by adijs
screenies from max viewport with xoliul shader

9450 tris

Wings3D for modelling and Max for the rest.
Spec, Glow, Diff x2048 in PS
Model is full rigged, ported to UDK and ready to fire ;-)

Edit #1: Retextured from Scratch

:icondonotuseplz::iconmyartplz:
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:iconsatsumo:
Satsumo Featured By Owner Oct 4, 2012  Professional Traditional Artist
It is cool, the model is very good. But, as a showcase, the image has a few flaws. The things I'd want to see are the mesh, and the use of normal maps. They are visible in best in two smaller images, which isn't ideal. The full shader image has flat lighting, to the point that its hard to tell if normal map is being used at all. No shadows, no AO, but at least there is some specular. The diffuse seems noisy and monochrome, as in almost completely green. Would be nice to see some variety of colour.
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:iconadijs:
adijs Featured By Owner Oct 5, 2012  Professional Digital Artist
AO is baked into the texture, but looks i need to strength it more. Good point's and thx :-) I rarely see useful C&C on dA.
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:iconsatsumo:
Satsumo Featured By Owner Oct 6, 2012  Professional Traditional Artist
You're welcome. I had a look through the rest of your gallery, it all shows good, strong mesh work. But there's also the same colour-with-noise look to a lot of it. I hope this doesn't come across as picky. I don't comment on something unless I think it's actually good, who would write a comment to say something is average. Anyway, I can't texture for the life of me.
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:iconqtroubadour:
QTroubadour Featured By Owner Sep 19, 2012  Student Digital Artist
This thing's pretty cool, I can see this being mounted on fortresses walls or something.
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