It is cool, the model is very good. But, as a showcase, the image has a few flaws. The things I'd want to see are the mesh, and the use of normal maps. They are visible in best in two smaller images, which isn't ideal. The full shader image has flat lighting, to the point that its hard to tell if normal map is being used at all. No shadows, no AO, but at least there is some specular. The diffuse seems noisy and monochrome, as in almost completely green. Would be nice to see some variety of colour.
You're welcome. I had a look through the rest of your gallery, it all shows good, strong mesh work. But there's also the same colour-with-noise look to a lot of it. I hope this doesn't come across as picky. I don't comment on something unless I think it's actually good, who would write a comment to say something is average. Anyway, I can't texture for the life of me.